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A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
我的一个深思熟虑的选择是让玩家继续在游戏早期的阁楼房间中寻找新的可能性。我认为这营造了气氛,尽管这意味着中间的游戏没有清晰的开场白。