We have that illusion that we are 'deciding' what to make a character do, in order to 'convey our message' or something like that. But, at least in my experience, you are often more like a river-rafting guide who's been paid a bonus to purposely steer your clients into the roughest possible water.
They looked great, you know the drawings of the guys playing looked great and bits of string around their necks. So it didn't seem to be that difficult a thing to do, or that inaccessible.