So if I want to buy a light in a shop and I don't find a light that I like, I think to myself what would I like? What would I like to buy? Then I started to imagine and design it for myself a lot of the time.

  • -- Marc Newson 马克·纽森

所以如果我想在商店里买一盏灯,但是我没有找到我喜欢的灯,我想我想要什么?我想买什么?然后我开始想象,并为自己设计了很多时间。

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I rememeber one time we were getting ready to go to South America and everything was packed up and in the car ready to go and I hid and I was crying because I really did not want to go, I wanted to play. I did not want to go.

我记得有一次我们准备去南美,所有的东西都收拾好了,准备上车,我藏了起来,我哭了,因为我真的不想去,我想玩。我不想去。

I was only interested in my scene, and I had to go through thousands and thousands of other scenes. I got my scene and I read it many, many, many, many, many times. That was my research.

我只对我的场景感兴趣,我必须经历成千上万的其他场景。我得到了我的场景,我读了很多很多很多遍。这就是我的研究。

Whenever I design any variant, or when anybody sends me one, I always say if at all possible within the context of the game don't have two home supply centers touching each other.

无论何时我设计任何变体,或当有人发送给我一个变体时,我总是在游戏中说如果可能的话不要让两个家庭供应中心互相接触。

Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.

设计是一个有趣的词。有些人认为设计就是外观。当然,如果你深入挖掘,就会发现它是如何工作的。